using UnityEngine;

public static class LayerMaskLayers {
	public const int Default = 1;
	public const int TransparentFX = 2;
	public const int IgnoreRaycast = 4;
	public const int World = 8;
	public const int Water = 16;
	public const int UI = 32;
	public const int StaticEntities = 64;
	public const int DynamicEntities = 128;
	public const int HelpersEffects = 256;
	public const int NonColVisuals = 512;
}
